Here I modeled a low poly treasure chest with a sci-fi theme to it.
I unwrapped the model and flatten them to create a flat UV texture. Sadly the program had issues flattening all of the faces so the textures look bad on the model.
I then added textures to the UV that will paint on the model.
Finally I finished texturing my model. The UV had a few bugs into it and refuse to fix the changes I made to it. Hopefully later on in the future I will be better at UVing and texturing.
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