I used Substance Painter to texture the Ogre to make look horrific. I used a simple color to add the Ogre's skin and his tattoo. I added a few cuts and veins around the body. I also found textures online and added it to the guards, chains, and armor.
Monday, April 24, 2017
Monday, April 17, 2017
Digital Painting/Designer
I learned two ways to texture a character: Digital design and painter.
In Painter, you go in and paint, texture, add bumps into your character to make it look alive. I took a worm I got from the exercise file to make it look like an cartoon like sewer worm. I made his skin looked old, his eyes bloodshot, teeth old, and made the metal look rustic.
In Painter, you go in and paint, texture, add bumps into your character to make it look alive. I took a worm I got from the exercise file to make it look like an cartoon like sewer worm. I made his skin looked old, his eyes bloodshot, teeth old, and made the metal look rustic.
In Designer, it gets technical when it comes to designing the character. You just create the textures by adding a few numbers and plugging them in. Honestly I would prefer Painter than designer any day.
Monday, April 10, 2017
Rigging
In Modeling and Animation 2, we are to create a skeleton for a character, that way he can move freely around. You set up the inner skeleton in the arm, legs, and back to help things set up.
Monday, March 27, 2017
Arnold
In Maya 2017, they have a render style called Arnold. In the system, you can make a few touches to the picture. I learned to add lights.
I learned how to add materials to the objects as well.
Finally I learned how to add certain abilities to a certain object to make it more pop out.
Monday, February 27, 2017
Tower
For Modeling Class, we had model a tower from Age of Empires 2. I have chosen I believe the Arabic tower:
Here is my result:
Modeling was alright, Unwrapping it then baking it. I tried Unwrapping them in different parts.
Monday, February 13, 2017
UV Unwrapping & Baking
UV Unwrapping:
We learned how to unwrap an object to prepare it for Textureing.
Finally, all you have to it is add a bump and a Ambient to it, and you are done.
We learned how to unwrap an object to prepare it for Textureing.
In the beginning: if you put texture on it, you can see that the textures are stretch. You Unwrap it so the textures are clear normal.
After you are done Unwrapping the objects You then put it in the UV map to display.
In the end the object should look like this:
Baking:
With this object you learn how to bake an object to show the textures and extra details. If you multiple objects in an product, it's best to separate them to add details.
Monday, January 30, 2017
Well in Class we learned how to unwrap UVs and make them into textures
Here I modeled a low poly treasure chest with a sci-fi theme to it.
I unwrapped the model and flatten them to create a flat UV texture. Sadly the program had issues flattening all of the faces so the textures look bad on the model.
I then added textures to the UV that will paint on the model.
Finally I finished texturing my model. The UV had a few bugs into it and refuse to fix the changes I made to it. Hopefully later on in the future I will be better at UVing and texturing.
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