I used Substance Painter to texture the Ogre to make look horrific. I used a simple color to add the Ogre's skin and his tattoo. I added a few cuts and veins around the body. I also found textures online and added it to the guards, chains, and armor.
Monday, April 24, 2017
Monday, April 17, 2017
Digital Painting/Designer
I learned two ways to texture a character: Digital design and painter.
In Painter, you go in and paint, texture, add bumps into your character to make it look alive. I took a worm I got from the exercise file to make it look like an cartoon like sewer worm. I made his skin looked old, his eyes bloodshot, teeth old, and made the metal look rustic.
In Painter, you go in and paint, texture, add bumps into your character to make it look alive. I took a worm I got from the exercise file to make it look like an cartoon like sewer worm. I made his skin looked old, his eyes bloodshot, teeth old, and made the metal look rustic.
In Designer, it gets technical when it comes to designing the character. You just create the textures by adding a few numbers and plugging them in. Honestly I would prefer Painter than designer any day.
Monday, April 10, 2017
Rigging
In Modeling and Animation 2, we are to create a skeleton for a character, that way he can move freely around. You set up the inner skeleton in the arm, legs, and back to help things set up.
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