UV Unwrapping:
We learned how to unwrap an object to prepare it for Textureing.
In the beginning: if you put texture on it, you can see that the textures are stretch. You Unwrap it so the textures are clear normal.
After you are done Unwrapping the objects You then put it in the UV map to display.
In the end the object should look like this:
Baking:
With this object you learn how to bake an object to show the textures and extra details. If you multiple objects in an product, it's best to separate them to add details.
After that you add lamberts to it to help separate them.
Finally, all you have to it is add a bump and a Ambient to it, and you are done.